#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
 
out vec3 ourColor;
out vec2 TexCoord;
 
void main(){
  gl_Position = vec4(aPos, 1.0f);
  ourColor = aColor;
  TexCoord = aTexCoord;
}
